tag:blogger.com,1999:blog-1221457117656192914.post5880436114027300736..comments2023-08-29T12:12:07.545+01:00Comments on Skavenblight: Daemons: ReduxArchnomadhttp://www.blogger.com/profile/08574193516836780319noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-1221457117656192914.post-82549089082748024752010-12-17T02:19:11.909+00:002010-12-17T02:19:11.909+00:00Still going with my prev. comment in the last post...Still going with my prev. comment in the last post.That-Other-Lizardhttps://www.blogger.com/profile/09204433835374327941noreply@blogger.comtag:blogger.com,1999:blog-1221457117656192914.post-7886223111296084892010-12-09T18:32:55.496+00:002010-12-09T18:32:55.496+00:00It's there so I don't autolose when my gen...It's there so I don't autolose when my general dies in Blood and Glory. >_><br /><br />General will of course be Skulltaker. It might happen. He could get charged by a hydr-<br /><br />...<br /><br />A hellpi-<br /><br />...<br /><br />A balesword wielding grea-<br /><br />...<br /><br />It could happen.Archnomadhttps://www.blogger.com/profile/08574193516836780319noreply@blogger.comtag:blogger.com,1999:blog-1221457117656192914.post-3739020527961339492010-12-09T11:36:52.306+00:002010-12-09T11:36:52.306+00:00I like it. It would be interesting to see how it ...I like it. It would be interesting to see how it plays on the table top.<br /><br />What does the standard on the Horrors do?Nikephoroshttps://www.blogger.com/profile/14484058926496438148noreply@blogger.comtag:blogger.com,1999:blog-1221457117656192914.post-21016208829641282882010-12-09T01:59:19.859+00:002010-12-09T01:59:19.859+00:00So the army would now look like this:
Herald of K...So the army would now look like this:<br /><br />Herald of Khorne w/Firestorm Blade + Armour of Khorne, BSB<br />Herald of Tzeentch w/Master of Sorcery<br />U'zuhl Skulltaker<br />39 Bloodletters w/Full Command + Banner of Endless War<br />10 Horrors w/Standard (blood and glory)<br />2x5 Flesh Hounds<br />5 Flamers<br />6 Flamers<br />2x1 Fiend of Slaanesh<br /><br />Might bulk the horrors up to 15, just for watchtower. Thoughts?Archnomadhttps://www.blogger.com/profile/08574193516836780319noreply@blogger.comtag:blogger.com,1999:blog-1221457117656192914.post-88925710328932730892010-12-09T01:47:53.288+00:002010-12-09T01:47:53.288+00:00That's a solid idea. Run that small unit of H...That's a solid idea. Run that small unit of Horrors, throw 6 dice a turn at Throne/Flesh to Stone and hope for the best while beating fast as quickly as possible.Nikephoroshttps://www.blogger.com/profile/14484058926496438148noreply@blogger.comtag:blogger.com,1999:blog-1221457117656192914.post-44908047076295549972010-12-09T01:21:47.913+00:002010-12-09T01:21:47.913+00:00well if they deploy thair mage at 12" and mar...well if they deploy thair mage at 12" and march 10" they can reach 10" into my deployment zone. Meaning I would need to deploy in a rank of one. Lol. Of course that's if I deploy directly opposite the mage.<br /><br />I'm starting to think magic really isn't worth investing so many points in. Instead I should be focussing on the Daemons' strength. Running up and hitting things until they die. I might just run with something like 10 horrors and a HoTz. For under 300 points it's not so bad.Archnomadhttps://www.blogger.com/profile/08574193516836780319noreply@blogger.comtag:blogger.com,1999:blog-1221457117656192914.post-91836214779344575092010-12-09T01:10:41.812+00:002010-12-09T01:10:41.812+00:00My thoughts without thinking too deeply just strea...My thoughts without thinking too deeply just stream of consciousness...<br /><br />If you deploy the Horrors as far back on your backline as possible, it will take two turns for your average caster to get within Dwellers range assuming they aren't fliers or cavalry. That should give you two magic phases. And assuming they are infantry, how close can they get to the bloodletters to cast Dwellers on a unit hugging your table edge without the mage getting smashed by the 'Letters?<br /><br />So given that, first turn you can throw 6 dice at Throne and hope for irresistible. And if you don't get the irresistible, at least your chances of casting it are good. Your opponent will have to throw 6 dice at it to ensure stopping it. Odds are even a L3 vs. L4 you have a better than half chance of getting it off when you factor in your chance to irresistible.Nikephoroshttps://www.blogger.com/profile/14484058926496438148noreply@blogger.com