tag:blogger.com,1999:blog-1221457117656192914.post6607213703848749836..comments2023-08-29T12:12:07.545+01:00Comments on Skavenblight: 2000 Point MSU Skaven Army. Shooty this time.Archnomadhttp://www.blogger.com/profile/08574193516836780319noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-1221457117656192914.post-1432821051366521012010-10-02T17:18:22.266+01:002010-10-02T17:18:22.266+01:00Maybe a Dragonhelm and Shield on the BSB, and then...Maybe a Dragonhelm and Shield on the BSB, and then give all of your WLEs a pistol. It will not do too much, but it is always fun to take a Stand and Shoot reaction.Anonymoushttps://www.blogger.com/profile/08325595563469580156noreply@blogger.comtag:blogger.com,1999:blog-1221457117656192914.post-26726861303517152072010-10-01T18:40:55.759+01:002010-10-01T18:40:55.759+01:00True enough. But I genuinely can't afford it. ...True enough. But I genuinely can't afford it. List updated, but I have a spare 39pts, and no idea what to do with it. Any ideas?Archnomadhttps://www.blogger.com/profile/08574193516836780319noreply@blogger.comtag:blogger.com,1999:blog-1221457117656192914.post-4774188614272575002010-10-01T01:27:23.024+01:002010-10-01T01:27:23.024+01:00I know that you are trying to keep the cost down, ...I know that you are trying to keep the cost down, but If you have 45 points available, the Talisman of Protection on the Grey Seer would help against miscasts and Close Combat.Anonymoushttps://www.blogger.com/profile/08325595563469580156noreply@blogger.comtag:blogger.com,1999:blog-1221457117656192914.post-66134591976157262972010-09-30T19:05:26.170+01:002010-09-30T19:05:26.170+01:00Also, the napkin math on poisoned attacks;
VS T3
...Also, the napkin math on poisoned attacks;<br /><br />VS T3<br />15 Poisoned Gutters (hitting on 5s, as it's most common)<br />5 Poison Hits<br />5 Normal Hits<br />7.5 Wounds before AS. <br /><br />21 Unpoisoned Gutter Runners<br />14 Hits<br />7 Wounds before AS.<br /><br />VS T4<br />15 Poisoned Gutters<br />5 Poisoned Hits<br />5 Normal Hits<br />1.6666 wounds<br />6.66666 Wounds<br /><br />21 Unpoisoned Gutter Runners<br />14 Hits<br />4.333333 Wounds<br /><br />VS T5+<br />15 Poisoned Gutters<br />5 Poisoned Hits<br />5 Normal Hits<br />5.83 Wounds<br /><br />21 Unpoisoned Gutter Runners<br />14 Hits<br />2.33333 Wounds<br /><br /><br />So I think that shows that for the points, poison is still worth it. Just for taking out tougher foes, as I'm losing 2 major monster killers in the doomwheels. So any ideas what to spend the remaining 41pts on? Thanks folks. (:Archnomadhttps://www.blogger.com/profile/08574193516836780319noreply@blogger.comtag:blogger.com,1999:blog-1221457117656192914.post-4229675880540269582010-09-30T18:24:05.315+01:002010-09-30T18:24:05.315+01:00I reckon I'm going to drop both wheels for 2 P...I reckon I'm going to drop both wheels for 2 Plagueclaws in my next game. With the 101 spare points i'm going with poison on the gutter runners, for monster hunting (after some quick math, it's obviously preferable). From then though I have no idea. 26pts to burn. If I drop that engineer it's 41 to burn. Any ideas folks?<br /><br />Tak.Archnomadhttps://www.blogger.com/profile/08574193516836780319noreply@blogger.comtag:blogger.com,1999:blog-1221457117656192914.post-66859047613906018222010-09-30T11:06:55.966+01:002010-09-30T11:06:55.966+01:00If you want to be able to dish some damage in Clos...If you want to be able to dish some damage in Close Combat, which is why I initially tried DoomWheels, I would suggest 2 man RO units. For the price of 2 DWs, you can fit in 3 2-Man RO units with an additional handler. The ROs are much easier to control and have almost the same footprint as a doomwheel.<br /><br />I tried them out, and other than stupidity, if you loose the handlers, They performed decently.<br /><br />On to where to spend the extra 15 points, Dragonhelm on the BSB and a shield.Anonymoushttps://www.blogger.com/profile/08325595563469580156noreply@blogger.comtag:blogger.com,1999:blog-1221457117656192914.post-71054351743539026932010-09-30T08:07:10.783+01:002010-09-30T08:07:10.783+01:00Ugh, I misspelled Chumbalaya. Apologies mate, and ...Ugh, I misspelled Chumbalaya. Apologies mate, and I seemingly can't edit comments. Just delete them.<br /><br />*Fury*Archnomadhttps://www.blogger.com/profile/08574193516836780319noreply@blogger.comtag:blogger.com,1999:blog-1221457117656192914.post-70696279937049384392010-09-30T08:04:21.067+01:002010-09-30T08:04:21.067+01:00Engie's can't roll the 13th, you're pr...Engie's can't roll the 13th, you're prolly thinking of crack's call chumbalata?<br /><br />To the other comments in general; The miscast table only has a very small chance of actually offing my wizard. Most of the time it doesn't. The worst result is cascade obviously, followed by the one that makes you lose D3 wizard levels, and even then, only if I roll a 3+. And cascade is also only bad half the time. I tend to use the power scroll when my Seer has already paid his points and there's something I REALLY need to die. Or it's something that's worth taking the miscast for. Example, turn 5, 8 black guard with a dreadlord. Unit is worth about 600pts all told, seer has already killed way over 500pts of stuff. No reason to not blow it then. <br /><br />Basically it's just good for stuff like that. And it doesn't always need to be used on the 13th, I've used it on Crack's Call to kill 2 hydras before. (:<br /><br />I don't mind doomwheels not being that shooty, if I'm honest. I think the trick to them is proper deployment. I (until now) deployed them on the line, but I think deploying them 6-8" in is the way to do it. That way there'll be stuff for them to shoot and charge after your enemy moves up. Of course if you're fighting a gunline, deploy on the line. But see if they even had M6, I'd be so happy.<br /><br />On the the list itself; I have 4 WLEs cause I had no idea what to do with the remaining 15pts. <br /><br />Also, you raise a good point about the catapult. I might try running 2 and seeing how that goes, it'd also give me another 100pts or so to play with. But I'm not done testing doomwheels yet. I like having something that can actually kill stuff in combat. Gonna give both a go I think. <br /><br />If I was to make a unit of 40 I'd probably drop the slings. I'd probably only spend 1, 2 turns maximum in 2 ranks before swift-reforming (<<Underused rule of the edition) in to combat formation. But it kind of breaks the MSU feel I think. I'll test this list as it is first, then try it. (:<br /><br />Thanks for all the great feedback folks!Archnomadhttps://www.blogger.com/profile/08574193516836780319noreply@blogger.comtag:blogger.com,1999:blog-1221457117656192914.post-77306500818516697222010-09-30T04:02:35.289+01:002010-09-30T04:02:35.289+01:00Engies can roll it, but you run the risk of your S...Engies can roll it, but you run the risk of your Seer getting it first.<br /><br />I like this list, but it does need testing. Lucky for us, the Skaven book is ridiculously flexible and awesome in 8th.Chumbalayahttps://www.blogger.com/profile/15543857960730597490noreply@blogger.comtag:blogger.com,1999:blog-1221457117656192914.post-33704004454961548232010-09-30T02:15:01.319+01:002010-09-30T02:15:01.319+01:00@Nikephoros - Only Vermin lords and Grey Seers can...@Nikephoros - Only Vermin lords and Grey Seers can take the 13th spell. WLEs and Plague Priests cannnot.Anonymoushttps://www.blogger.com/profile/08325595563469580156noreply@blogger.comtag:blogger.com,1999:blog-1221457117656192914.post-16110802758464363922010-09-30T02:13:36.317+01:002010-09-30T02:13:36.317+01:00OK, now here is a list that I am more comfortable ...OK, now here is a list that I am more comfortable with :)<br /><br />Your comments at the top first. You do not need poison on the Gutter Runners. For the same cost you can add 2 more gutter runners, which is in most cases better than poison.<br /><br />Second, yeah the stormbanner is cool, but you do not need it with this much shooting. The armies that can outshoot you (DE, HE, and EMP) are armies that the catapult is good against, so I would rethink that.<br /><br />I do not know why you have 4 WLEs. 3 would be sufficient.<br /><br />I would suggest combining 2 of the slave units into one big unit. So that you have a unit of 20 and a unit off 40. The 40 man unit will have a better chance of holding against dedicated Close combat units.<br /><br />DoomWheels are terrible with the Random Move rules. You have a shooty army that wants to hit midfield and let loose, and the DoomWheels will want to keep going forward, allowing charges and overruns.Anonymoushttps://www.blogger.com/profile/08325595563469580156noreply@blogger.comtag:blogger.com,1999:blog-1221457117656192914.post-26403315825687528442010-09-30T00:31:29.244+01:002010-09-30T00:31:29.244+01:00Power Scroll is strong, but shouldn't you put ...Power Scroll is strong, but shouldn't you put it on a level 1 or 2? That way you can all but be assured that the level 2 will have 13th spell and when it does go off with IF you won't potentially lose your level 4. <br /><br />I know this list is only 2k points so fitting in 2 casters is tough, but I'd say maybe don't bring the power scroll at all? In your experience has it been worth it on a level 4?Nikephoroshttps://www.blogger.com/profile/14484058926496438148noreply@blogger.comtag:blogger.com,1999:blog-1221457117656192914.post-73279227664415889802010-09-29T23:21:36.166+01:002010-09-29T23:21:36.166+01:00I'm doing themes next, got any preferences? I ...I'm doing themes next, got any preferences? I count winning as a theme.Archnomadhttps://www.blogger.com/profile/08574193516836780319noreply@blogger.comtag:blogger.com,1999:blog-1221457117656192914.post-87099853682519761692010-09-29T23:08:04.102+01:002010-09-29T23:08:04.102+01:00been thinking about skaven myself for a while now,...been thinking about skaven myself for a while now, but can't decide on a lsit. if you keep putting this stuff out, i'll keep checking backDethtronhttps://www.blogger.com/profile/07257162715130436403noreply@blogger.com