Saturday 6 November 2010

If you go into the woods today....

You better not go alone...

So this is pretty much a list I feel embodies the MSU principles I was talking about earlier. The reason this list will work is the general is LD9. Not LD7. The general is also a badass mofo who doesn't afraid of anyone.

Finally, this list fights in combat. And that's where I believe WHFB is lost and won (especially in this edition). So....

Lord
Beastlord
Heavy Armour
Gnarled Hide
Shield
Ramhorn Helm
Dawnstone
Stone of Spite
234

General, well protected, can fight. Has the stone of spite. Now this thing is funny, wait for a turn you get a lot of PD and your opponent gets few DD, or where you get 6 PD. Pour 6 dice into this and pray for a double 6 (bout 25% of the time), and giggle as you kill something important. Could be amazing, could be awful. However, I know a lot of elf players are about these days, and teclis has 3 arcane items...

Heroes
Wargor
Heavy Armour
Chalice of Dark Rain
Battle Standard
Shield
156

BSB with shooting protection. Not much to say about this guy...

Core
Tuskgor Chariot
80

Tuskgor Chariot
80

Tuskgor Chariot
80
Tuskgor Chariot
80

Tuskgor Chariot
80

Cheap, lots of them, quite speedy when it comes to charging, and can hit hard. Cool, for 80pts anyway. And core. Sign me up.

8 Ungor Raiders
48

9 Ungor Raiders
54

5 Ungor Raiders
30

5 Ungor Raiders
30

5 Ungor Raiders
30

Standard redirection. The general and BSB go in the bigger units. Means you have some melee threat in your bubble of redirection.

10 Ungor
Standard
56

10 Ungor
Standard
56

Standards for Blood and Glory. Also redirectors. (:

Special
3 Razorgor
165

3 Razorgor
165

3 Razorgor
165

3 Minotaurs
Additional Hand Weapons
177

3 Minotaurs
Additional Hand Weapons
177

The real muscle of this list. Hitting hard and fast with 12 S5 attacks for the razors and 15 S5 attacks for the minotaurs these should put the hurting on most units. Sure they're slow as treacle (init wise) but you should be hitting in the flank. If they're not you need a word with your redirectors.

5 Harpies
55

So I had some spare points at the end. There's also times it's just useful to have a flyer. Sue me.



So, like I said this list pretty much embodies the stuff I was saying about MSU. Now, why beastmen? Well frankly I've always liked the race and I think they take a lot of abuse for being shit. I'd love to see this list trample over most armies. I mean you have 17 targets running about, 12 of which are combat threats. So aye, go for it I say. Sure magic will give you a bit of trouble but I went more for the "run in and make the wizard eat his own hat" approach. It's all about knowing which spell to stop. In my test game with the no magic skaven list it wasn't magic that screwed me, it was LD, and the inability to fight my way out of a wet paper bag.

Hope you guys enjoyed the article.

7 comments:

  1. Still learning WHFB so what does the Stone of Spite actually do? So does this list have no magic at all?

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  2. Not a bit, Lyracian.

    Stone of spite shatters all arcane items within 18". And bitches whoever was holding them.

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  3. Ok its good but I still don't like MSU in this edition.

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  4. This comment has been removed by the author.

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  5. Cos it seems that the whole of 8th ed is built around hords and it doesnt matter how many units you have. It doesnt matter how many MSU armys ive seen in action they always bounce off hord units so unless you have good range its just not going to work.

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  6. That-Other-Lizard, the problem with hordes is spells like Dwellers and Purple Sun. There's a counter for everything.

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