Monday, 31 January 2011

01/02/1993

It's my birthday. So in 50 minutes I'll be 18.

All I can do that I didn't do before is vote. On the flip side, I'm up £400, a trip to australia all expenses paid, and driving lessons. Oh, and parts for a new PC (including a processor running at 4.9ghz with the shiny new 560 graphics cards).

Fantastic! (: Read more!

Wednesday, 26 January 2011

Three Lists for Lamenters. 1750 Cent still.

Ok then folks, I'll address the comments from the previous post here, and I'll also put forward the 3 lists I'm considering.

Based on the feedback I've received, nobody seems to be defending Baals. Now, I have an idea for a weird mech duality list for 2500 that uses them, but that's it. Frankly, I think they're good, but in an environment where cover is so prevalent they're not "that" good at dealing with infantry. And as for dealing with mech, mneh.


So, the advice I received. Well, Kirby said Power Weapons, another Priest and then 2 Speeders. And he mentioned Typhoons. They could be very useful.

frz40 also says power weapons and such... warns against speeders as they're hit and miss, and aye. DoA could be nice... I could fit 10 ASM and a Sangpriest, but little else. Or I could fit 5 with no rhino.

Xaereth, pretty much. Single raiders aren't so good as they're so easy to block. Although mine wouldn't have an assault threat, I don't know if it will get blocked so much.

So then, the "chassis" of the list is this:

HQ
Mephiston
Sangpriest + Combi Melta
4x5 ASM w/Melta, Infernus
5 ASM w/Melta
5 Rhinos w/Dozers + Searchlights
3 Autolas Preds w/Dozers.
1450

So, 300 points. Now, the 3 lists I've come up with are:

Mephiston
2 Sangpriests w/Combi Melta + Lightning Claw
4x5 ASM w/Melta, Infernus, Power Weapons
2x5 ASM w/Melta and Power Weapons
6 Rhinos w/Dozers
3 Autolas Preds w/Dozers.
1750

Another marine squad, 6 power weapons, 2 lightning claws, another sangpriest.

Mephiston
2 Sangpriests w/Combi Melta
3x5 ASM w/Melta, Infernus, ONE power weapon (so 1/3 squads)
2x5 ASM w/Melta
10 ASM w/Power Weapon, 2 Melta Guns + Infernus Pistol
5 Rhinos w/Dozers
3 Autolas Preds
1750

Another sangpriest, and 10 Jump ASM w/Power Weapon, and a power weapon.

Mephiston
2 Sangpriests w/Combi Melta
3x5 ASM w/Melta, Infernus + Power Weapon
2x5 ASM w/Melta, Lightning Claw
5 Rhinos, 4 Dozer Blades
3 MM/HF Speeders
3 Autolas Predators (no dozers)
1750


I'm liking the 3rd and first more. What do we think?
Read more!

Tuesday, 25 January 2011

More Lamenters chit chat. 1750 for Cent.

Ok then folks, so I've hit a little bit of a brick wall with my Lamenters army. At the moment, I really really do like the army, don't get me wrong. However I feel it's missing a little bit of something. What that is I'm not quite sure at the moment but I'm going to find out. So, this is just going to be looking at my army list and seeing what's performing, and what's not.


Ok, so I suppose a good place to start would be my army list. Briefly:
Mephiston
Sanguinary Priest w/Combi Melta
4x5 ASM w/Melta + Infernus
5 ASM w/Melta
5 Rhinos w/Dozers + Searchlights
2 Baal Predators w/Dozer + HB Sponsons
3 Autolas Preds w/Dozers
1750

So, I'll go through it. Mephiston. He's won me games, and he's let me down. I killed my friend's Mephiston with him, and the next game he killed my Mephiston with his (Furious Charge is a bitch). He's fantastic however at running through troops and killing nasties. He's a good model, but a lot more fragile than he looks.

The Assault Marines have done fantastically. Easily my MVPs. Double melta without the need to disembark is fantastic. Double melta is just fantastic. They're also cheap, and moving 18" is golden. They can kill things in assault (they've taken Terminators and sanguard), and they can kill things with shooting (melta melta!). Awesome. However, I do wish I could put Power Weapons on them.

The sanguinary priest is nice. He's blown up a raider with that combi melta, and his Furious Charge bubble is absolutely fantastic. I don't rely on it, at all, but it's really nice to have the option to Furious Charge.

The Autolas predators have been reliable. Not good, not bad (sometimes bad, rolling 5/6 misses with lascannons) but reliable. They can annoy tanks and wreck stuff pretty regularly. And just having anything that can work at range is nice. So's the AP2 and the ID for T4 models.

Which leads me to what I feel is the lame part of the list. The bit that's not performing. The Baals. Sure, they can force a lot of saves on units, but for 300pts? No, they're absolutely not doing it for me. Now, what they do in my army is add valuable chassis saturation, and add anti infantry and some light anti tank. So, I've been thinking of some options to replace them. Now, don't get me wrong, Baals aren't bad, but I just feel if they were cheaper, they'd be better. They put out similar dakka to a predator with heavy bolters and cost about 50pts more. They get scouts, sure, but that's not used often as it makes it really easy to get side shots on your preds. So yeah, replacement options...

A Redeemer and power weapons. Brings pretty much the same thing, except it also brings a big bulky tank to play. With some terrifying anti infantry firepower and the ability to pop tanks it's not a bad unit by any means... However I'm not too convinced at running just one. One land raider can be dealt with, without too much difficulty. It can also be blocked quite happily, which is also irritating.

DoA units. Now, I could fit in 10 assault marines and probably a second sangpriest here, to come down and zap tanks. While it doesn't add quite the shock and awe anti infantry of the redeemer, it does add 12" moving intervening model ignoring meltas. They're actually pretty scary to deal with if you have mech chassis flying all around you too. A unit that is constantly mobile is probably worth a lot.

A real hammer. Terminators are (imo) the only really good hammer of the BA book. They're a massive brick and hard as hell to deal with. Problem is, I'd have to pretty much completely retool my list around them.

What do we think folks? With Baals I've only had maybe 10 games top but they've yet to do anything spectacular or impress me. For anti infantry I'd honestly rather template weapons, but I don't like flamestorms (side 11 on something that close is terrible imo) and when meltas are so common running a land raider without any alternate saturation is very risky.

Halp? >:

(:

Read more!

Wednesday, 19 January 2011

An Hero

This is just an hero I know called MCD.

Felt I should share this. Made me cry laughing. Doubt you'll get it if you're not Scottish. Read more!

Tuesday, 18 January 2011

Some Lamenters stuff....

So just some stuff about my Lamenters. Nothing that important, just a choice of models to use as Mephiston. Also, a bit of chatter on my latest BA list. Also some dice related stuff.

Ok folks, so, Mephiston. He's in my list. I have two models that I'm considering using for him. Now, I need to show you two pictures first:
The Emperor's Champion

Stupid, but a nice model. Legion of the Damned Sgt.
Ok, so. I bought each of these models, and with some simple swapping, have two interesting, and pretty nice miniatures. All I honestly did was remove the banner from the LotD sgt (not very lamentery) and give him the EC's sword. The EC received the LotD sgt's axe. Both look pretty nice. I'd put up pics but I don't have a camera atm.

So, which do you reckon for my Mephiston model? Like I say both look nice, but have a pretty different thing going. Also, what colour do we reckon? As they're Lamenter Librarians, how much yellow and how much blue?


Also, I have a snazzy new list for my Lamenters.

Mephiston
Sanguinary Priest w/Combi Melta + Melta Bombs
4x 5 Assault Marines w/Melta Gun + Infernus Pistol
5 Assault Marines w/Melta Gun (Sangpriest here)
5 Rhinos w/Searchlight + Dozer Blades
2xBaal Predators w/Assault Cannons, Heavy Bolter Sponsons + Dozer Blades
3xPredators w/Lascannon Sponsons + Dozer Blades
1750

I like this list. I absolutely love the dozer blades, they've done wonders for me.


Finally, anyone know where I can get some black and white checkered dice? As in, like the shoulder pad of a lamenter, or a chess board. :3 Would be much appreciated.

If not I'm just gonna go yellow. Although maybe Lamenters dice is a REALLY bad idea. ^^ Maybe lucky skaven Warpstone... Read more!

Wednesday, 5 January 2011

Some final tweaks.

Ok folks, here's (hopefully, assuming Mephiston tests well) the final list.

HQ
Mephiston
250

5 Honour Guard
2 Melta Guns
Rhino
185

Troops
5 Assault Marines
Melta Gun
Melta Bombs
Razorback
Twin Linked Heavy Flamer
135

5 Assault Marines
Melta Gun
Razorback
Twin Linked Heavy Flamer
130

5 Assault Marines
Melta Gun
Razorback
Twin Linked Heavy Flamer
130

5 Assault Marines
Melta Gun
Razorback
Twin Linked Heavy Flamer
130

5 Assault Marines
Melta Gun
Razorback
Twin Linked Heavy Flamer
130

Fast Attack
2 Attack Bikes
Multi Meltas
100

2 Attack Bikes
Multi Meltas
100

2 Attack Bikes
Multi Meltas
100

Heavy Support
Dreadnought
2 Twin Linked Autocannons
120

Dreadnought
2 Twin Linked Autocannons
120

Dreadnought
2 Twin Linked Autocannons
120


1750

Thoughts? Read more!

Breaking through the breakthrough!

Ok, so Xaereth made a very astute and blunt point about the list I'm gonna take to Centurion (thread below this one). Basically, I have 2x3 Bikers w/2 meltas each. He just pointed out "Why not take 4 attack bikers." I genuinely don't have an answer. So i'm opening it up to the floor.


Here's what he said, for clarity:

"Bikes are good enough... but for 10 points less you could have 2 Multi-melta Attack bikes w/ 4 wounds total instead of 3. There's almost zero reason to take the units of 3 bikes with short-range melta vs. 2 attack bikes with much (much much) better melta range. Here's the URL for a tactica I wrote a long time ago about attack bikes:

http://rumorsofheresy.blogspot.com/2010/02/why-i-love-attack-bikes.html

The only benefit is the better leadership, which is negligible.

Just my two cents- the list as a whole looks good, just needs tweaking. I think you'll find MM attack bikes much better than regular bikes :) "


I paraphrased it to keep it relevant. However, I genuinely can't think of any reason other than "weaker to S8+". By a wound. Alright, fuck it.

What say you?
Read more!

Possibly a breakthrough.

Assault, templates, melta, speed. It has them all? Yes. All of them. It also has suppression fire. And jazz.

Yeah. We actually have a list. It's one I'm finally happy with. I feel like I've smashed through some kind of brick wall I've been stuck at. I managed to work a list that has enough melta (13), enough templates (5), enough assault (Mephiston + 30 marines with the FnP bubble), enough suppression (3 rifledreads) and enough tanks (10). I absolutely love this list, the only bit I'd think about changing is mephi, for a normal libby + another assault squad, but I think he adds something nice to the list.



So I suppose you want to see the list. Sure, here we go.

HQ
Mephiston
250

5 Honour Guard
2 Melta Guns
Rhino
185

Troops
5 Assault Marines
Melta Gun
Razorback
Twin Linked Heavy Flamer
130

5 Assault Marines
Melta Gun
Razorback
Twin Linked Heavy Flamer
130

5 Assault Marines
Melta Gun
Razorback
Twin Linked Heavy Flamer
130

5 Assault Marines
Melta Gun
Razorback
Twin Linked Heavy Flamer
130

5 Assault Marines
Melta Gun
Infernus Pistol
Rhino
140

Fast Attack
3 Bikers
2 Melta Guns
110

3 Bikers
2 Melta Guns
110

Land Speeder
Multi Melta
Heavy Flamer
70

Heavy Support
Dreadnought
2 Twin Linked Autocannons
120

Dreadnought
2 Twin Linked Autocannons
120

Dreadnought
2 Twin Linked Autocannons
120

Notice the breakthrough I had? Bikers. xD. I was sitting thinking "if only there was some not troop melta unit I could take that could have melta guns, and wasn't 180 fucking points". Then I realised I did. And had done, all along. So, a bit on what's in the list and why.

I should start with Mephiston, but he'll be a bit easier to manage if I review some other elements first. So lets start with the core of the list. The 4 units of 5 Assault Marines in Flamerbacks. Ok, well they are there to score, provide cheap chassis and destroy infantry. That's all. Really, that's it. No fancy tricks here just "infantry killers". They have melta guns because something I wanted in this list was for every unit to be a threat to every kind of unit (which I managed!). They will fry what my meltas pop open, and may disembark late game for some melta goodness.

The honour guard are there for a meltabunker. Simple as that, they pop open tanks for me to burn. They also give me a FnP/FC bubble (which is nice, and means mephi can take on vect if I get to charge!) and an extra chassis. As well as more marines (which I can assault with if it comes to it, the unit gets 18 S5 I5 attacks on the charge) to throw in the enemy's face. The Infernus bunker is there to act as a mini honour guard unit. Just rollin round frying tanks. And being troops. And all the other points in this paragraph.

The rifleman dreads are there to suppress and (in centurion) act as table quarter getters. Everything in my army rushes off toward the enemy, these guys sit back and can happily net me some quarters if people aren't paying attention. And they can tie up troop squads and stuff. And they're 5pts cheaper than their nilla/SW counterparts. Woo!

Ok the breakthrough unit. Bikers. They're quick melta that's easy to hide behind rhino chassis and terrain, that move 12" and fire. Frankly, they're fantastic for this list. They keep pace and just.... Man. Can't believe I didn't think of them. >_>

And the land speeder is a land speeder. What do you want? xD

So what do you guys think? I seriously this might be the list I'm taking.

Read more!

Monday, 3 January 2011

Another perspective.

So I was having a chat with a friend of mine, and he brought up that BA have some pretty good hammer units, which could be worth a look at. Now, I agree with that, we do. However most of them need a raider or stormraven. Or some form of easily shut down transport. However, there's one who doesn't. Let's have a look at him, eh?

This is the list:

HQ
Mephiston
250

Troops
5 Assault Marines
Melta Gun
Infernus Pistol
Rhino
140

5 Assault Marines
Melta Gun
Infernus Pistol
Rhino
140

5 Assault Marines
Melta Gun
Infernus Pistol
Rhino
140

5 Assault Marines
Melta Gun
Infernus Pistol
Rhino
140

5 Assault Marines
Melta Gun
Infernus Pistol
Rhino
140

5 Assault Marines
Melta Gun
Infernus Pistol
Rhino
140

Fast Attack
Baal Predator
Flamestorm Cannon
115

Heavy Support
Dreadnought
2 Twin Linked Autocannons
120

Dreadnought
2 Twin Linked Autocannons
120

Dreadnought
2 Twin Linked Autocannons
120

So then, basic idea is the rhino squads and dreadnought de-mech the enemy. Then Mephiston and the Baal move in to eat whatever comes out. However, I have 185pts left to burn. This can buy me either an Honour Guard unit in a rhino with 2 melta guns, or a second Flamestorm and a Land Speeder (MM/HF). Both are pretty good options, which one I choose depends mostly. The Honour Guard give me a FnP bubble, which is nice, considering this list doesn't have one, as well as 2 more meltas. The 2 extra tanks give me another flamestorm cannon, and a suicide multi melta, that can deep strike. Both are valid options, definitely.

Not sure which one I'd go with. What do you guys think?

Thanks!

Read more!

Sunday, 2 January 2011

Ok, another rework. Back to Razorbacks (mostly).

Ok then folks, 2 new lists here. Tell me what you think.

Ok, the first list is just Blitzkrieg. 6 HFBacks, 16 melta guns, the all up-in-your-face-with-a-can-of-melta-wahey. Let's have a looksie:

HQ
Librarian
Shield of Sanguinius
Another Power, Sword or Rage most likely
100

Honour Guard
2 Melta Guns
Rhino
185

Elites
Sanguinary Priest
50

5 Sternguard
2 Melta Guns
Rhino
185

Troops
5 Assault Marines
Melta Gun
Infernus Pistol
Razorback
Twin Linked Heavy Flamers
145

5 Assault Marines
Melta Gun
Infernus Pistol
Razorback
Twin Linked Heavy Flamers
145

5 Assault Marines
Melta Gun
Infernus Pistol
Razorback
Twin Linked Heavy Flamers
145

5 Assault Marines
Melta Gun
Infernus Pistol
Razorback
Twin Linked Heavy Flamers
145

5 Assault Marines
Melta Gun
Infernus Pistol
Razorback
Twin Linked Heavy Flamers
145

5 Assault Marines
Melta Gun
Infernus Pistol
Razorback
Twin Linked Heavy Flamers
145

Heavy Support
Dreadnought
2 Twin Linked Autocannons
120

Dreadnought
2 Twin Linked Autocannons
120

Dreadnought
2 Twin Linked Autocannons
120


Right, like I say up in your facey and such. This next one however drops 5 bodies, but gains a fair bit of dinging power on the way in.

HQ
Librarian
Shield of Sanguinius
Another Power, Sword or Rage most likely
100

Honour Guard
2 Melta Guns
Rhino
185

Elites
Sanguinary Priest
50

Troops
5 Assault Marines
Melta Gun
Infernus Pistol
Razorback
Twin Linked Heavy Flamers
145

5 Assault Marines
Melta Gun
Infernus Pistol
Razorback
Twin Linked Heavy Flamers
145

5 Assault Marines
Melta Gun
Infernus Pistol
Razorback
Twin Linked Heavy Flamers
145

5 Assault Marines
Melta Gun
Infernus Pistol
Razorback
Twin Linked Heavy Flamers
145

5 Assault Marines
Melta Gun
Infernus Pistol
Razorback
Twin Linked Assault Cannons
180

5 Assault Marines
Melta Gun
Infernus Pistol
Razorback
Twin Linked Assault Cannons
180

Fast Attack
Baal Predator
115

Heavy Support
Dreadnought
2 Twin Linked Autocannons
120

Dreadnought
2 Twin Linked Autocannons
120

Dreadnought
2 Twin Linked Autocannons
120

So I lost a sternguard unit and 2 heavy flamers, but gained 3 assault cannons. This should give me some nice pinging power on the way in, just for denting transports.


So what're your thoughts on these? I'm still not entirely sold on not running any rhinos. There's just some situations you don't want to get out. But I'll roll with it for now. I'm very aware though, that in the 2nd list I'm removing 5 bodies from my assault force. May not sound like much but it's 15 S5 I5 attacks. As well as another melta squad in your face.


What do we think?

Read more!

Alright, after some major reworking...

Ok, after some major reworking, we have a list! It's alive!

Quite fun looking too, I say.


The TLDR List:
Libby w/Shield + Blood Lance
5 HG w/2 Meltas + Rhino
Sangpriest w/LC
5 Sternguard w/2 Meltas + Rhino
3x5 ASM w/Melta + Infernus + Rhino
2x5 ASM w/Melta + Infernus + LC + TLHFBack
5 ASM w/Melta + Infernus + TLHFBack
3 Riflemen Dreads


The Proper List:
HQ
Librarian
The Blood Lance
Shield of Sanguinius
100

Honour Guard
2 Melta Guns
Rhino
170

Elites
Sanguinary Priest
Lightning Claw
65

5 Sternguard Veterans
2 Melta Guns
Rhino
170

Troops
5 Assault Marines
Melta Gun
Infernus Pistol
Rhino
140

5 Assault Marines
Melta Gun
Infernus Pistol
Rhino
140

5 Assault Marines
Melta Gun
Infernus Pistol
Rhino
140

5 Assault Marines
Melta Gun
Infernus Pistol
Razorback
Twin Linked Heavy Flamers
145

5 Assault Marines
Melta Gun
Infernus Pistol
Lightning Claw
Razorback
Twin Linked Heavy Flamers
160

5 Assault Marines
Melta Gun
Infernus Pistol
Lightning Claw
Razorback
Twin Linked Heavy Flamers
160

Heavy Support
Dreadnought
2 Twin Linked Autocannons
120

Dreadnought
2 Twin Linked Autocannons
120

Dreadnought
2 Twin Linked Autocannons
120


Ok then. So what we have here is 8 squads of 5 men with 2 ICs armed with 16 melta guns between them coming to knock on your doorstep. Amongst this mess we also have 8 tanks, 5 of them with firepoints, 3 Twin Linked Heavy flamers, 3 power weapons and a force weapon. As well as 2 FNP/FC bubbles. All this is backed up by a trio of rifledreads, for suppressing the "hit unit" of whatever army I'm against. Whether that be Hive Guard, Vendettas, enemy rifledreads or whatever. In addition, the 2 FC/FNP bubbles and Power Weapons mean I can actually assault stuff with some degree of success. Now it's not that great an assaulting army, no, however it will beat up most "not so hard" assault forces. And hell, most things if I get to charge with 2 units. There's not much in 40k that likes taking 4 meltagun shots then being charged. But the idea behind the sangpriest is "I pay 50pts so that my mech list's contents can beat up your mech list's contents". Seems fair to me. What this means for this army is that it's very up close and in your face. The reason for this is pretty much solely based on the Centurion missions. Allow me to explain.

In Centurion, there are 5 objectives in each match (how important they are differs though), at 4 different corners and one in the centre of the board. This is why I brought 6 troops along, so I have a damn good shot at getting them. In addition, Table Quarters is another condition. Frankly, an army that plays the aggressor like this one doesn't really allow the opponent much room to maneouvre. Mostly cause you hem them in. This means it's easier to keep them contained and reduces the likelihood of them getting anything other than a cheeky little unit past you.

In addition, nothing in the list sticks out as a really obvious KP. I mean, if they pick the Sangpriest he will do the whole razorhopping thing. Which will be a laugh. Finally VPs... well everyone is subject to that aren't they? What can you do about it. xD

So, the playstyle of this list is pretty much vroom vroom 18", move 6" with melta units and start popping some tanks, as well as heavy flamering some infantry. Maybe even doing some light tank shocking. Once this list does get up close I do expect tanks to just evaporate. It is an awful lot of Melta.

So, there we go. I quite like this one.

Thoughts?
Read more!

So guess who forgot BA Rhinos are 50pts?

I blame this on me being really not well today. Ugh.

For the love of christ. Will need to work on this more then.... Read more!

Aggressive Mech BA - 1750

Well here's another BA army, based on a little bit from the last thread. It's quite different from my other lists I guess. It'll play a lot more aggro.

HQ
Librarian
The Blood Lance
Shield of Sanguinius
100

Honour Guard
2 Melta Guns
Rhino
170

Elites
Sanguinary Priest
Lightning Claw
65

Troops
5 Assault Marines
Melta Gun
Infernus Pistol
Rhino
125

5 Assault Marines
Melta Gun
Infernus Pistol
Rhino
125

5 Assault Marines
Melta Gun
Infernus Pistol
Rhino
125

5 Assault Marines
Melta Gun
Infernus Pistol
Rhino
125

5 Assault Marines
Melta Gun
Infernus Pistol
Rhino
125

5 Assault Marines
Melta Gun
Infernus Pistol
Rhino
125

Fast Attack
Baal Predator
Twin Linked Assault Cannons
115

Baal Predator
Twin Linked Assault Cannons
115

Land Speeder
Multi Melta
Heavy Flamer
70

Heavy Support
Dreadnought
2 Twin Linked Autocannons
120

Dreadnought
2 Twin Linked Autocannons
120

Dreadnought
2 Twin Linked Autocannons
120

1745

So this plays the "run into your opponents face" game. But with a fair bit of fire support from a distance. However, up close it does have 15 melta weapons. So :D

An (interesting) alternative I'm considering is running two units of ASM with jump packs as disruption units. The idea being they can come down and ruin a tank's day, for the reasonable cost of 125pts. See, ideally I would use JP Techmarines for this, but sadly they can't buy a proper melta gun. And if you use the melta gun on the drop, you can just ignore them.

See, I would love a MSU army that plays the style of "Run across the board and punch your fat face until you stop fucking moving" but sadly outside of troops there's not much in the BA army that conforms to that. So I end up having to play with a good chunk of fire support instead.

What do we think?
Read more!

Saturday, 1 January 2011

Blood Angels... A cognitive log.

Just my thoughts on Blood Angels. Got a lot of ideas running through my head at the moment, I'd like to get them all written down.
I should warn you, this is in no kind of pattern. Just thoughts as they come into my head.

Right so I've been playing a few games with my Blood Angels. All wins so far, but I feel like they could be better. So I've been looking over past winning lists and trying to find something that they have in common. And one of the main things I've found is they have the bear minimum of suppression fire that you can get away with, and usually a rock solid assault element.

So, with BA, how can we execute this? Well the best suppression fire is probably the 360pts in Heavy Support for 3 rifledreads, especially as I'm going mech. Alternatively however, for that same point cost I could put asscannons on razorbacks, but it reduces the number of chassis I'd have on the field greatly. The minimum amount of chassis I think I should is probably 10 or 11.

Right, ok so what do we have. Let's look at the blood angels book and see what strengths we can find.

The best one I can think of is the 125 pt assault squad. This is 5 Assault Marines with a melta gun and infernus pistol. You're getting 5 marines, 2 melta weapons and a rhino for 125pts. Right, ok that's nice. This gives us ample short ranged anti tank. I can have 18 melta guns in fast transports for 750pts. That's the same amount of melta most Eldar armies rely on as their sole anti tank. And I get it for troops. Awesome. Now, if I put my guys in rhinos I can stay inside, which is also nice. In addition I get Rifledreads and mobile melta in every FoC slot except Heavy Support (I'm not counting Land Raiders). So Anti Tank isn't really a problem.
Anti infantry. Now this one is interesting. I'm normally a big advocate of twin heavy flamers on razors, but lately I've been thinking, I think I'd rather my razors were a threat to everything. Lemme explain.

A TLHeavyFlamer Razor (from now on HFBack) is good against infantry. Vs something with a 4+ save or less, it's great against infantry. However, it's pretty crappy vs tanks. An Assback (assault cannon razorback) however can threaten tanks and infantry. However, it's more expensive so you're paying for it. This isn't really what I want, compared to say IG who get anti infantry and transport dinging power on their standard transport. So in this case, I may actually just help myself to some free rhinos. What this does is give me 30 marines in your face, with 12 melta guns. For 750pts. In fast transports that, when ramming at full speed, inflicts a S8 hit. Ok, great.

So lets have another look at some other options we have. The rifledread. Personally I think this is a must have, as there's just some units in the game you HAVE to ping. I say some units, you have to ping opposing rifledreads and vendettas. If you don't it's pretty much guaranteed to bite you in the ass. So 3 rifledreads, they're very reliable firepower, and easy to get cover on and get LoS with (which they don't get cover from). And they're cheaper than the vanilla ones. Ok, cool. So I know what I like in troops and heavy support.

Next up, let's see Fast Attack. Here we have Land Speeders and Baal's. Both good units, make no mistake. Both also fit into this list, which has a pretty blitzkriegy feel to it already. As to which one I'll take, I dunno, it's hard to say. I mean, speeders are cheaper, bring melta, and are really quick. And being able to move over stuff when you're up in close is amazingly good. However a Baal has AV13. That's pretty big. It means it can get the S10 ram nicely, as well as tank shock anything without a melta without worrying too much. In addition, it's probably better at range. It's also a fair bit less suicidey. With a flamestorm however, it becomes possibly more suicidey, but very killy. Ultimately though, I don't know if either mash into the army too well. I'll have a looksee.

Ok so in a list like this anti infantry pretty much comes naturally. Especially if I were to take a pair of Sangpriests in the army. Means my entire bubble that's up in your face has Furious Charge. Which I can see being pretty scary. Considering with rhinos I don't actually need to get out my tanks to hurt you. Ok, I like where this is going.

Elites. Well I think a sangpriest is pretty much necessary. Just one, if I bring honour guard. Because he adds an awful lot to the assault punch of the army. The other unit I'm interested in is Sternguard. 170pts for 5 with 2 meltas in a rhino. That's not half bad, if I need to bring more bodies to the fight. And having 2 meltas means it's a rhino that doesn't need to drive as close. Cool.

Ok for HQ I think a libby and Honour Guard are pretty much mandatory. The libby cause I need a HQ choice and the BA HQs tend to suck. The Honour Guard cause for the same price as a Sternguard squad I get a free sangpriest. I lose the bolters, true, but I gain a free sang priest!

Ok so putting this to paper I get something that looks like:

Librarian w/Shield of Sanguinius and The Blood Lance
5 Honour Guard w/2 Melta Guns + Rhino
Sanguinary Priest
6x5 Assault Marines w/Melta Gun, Infernus Pistol + Rhino
3 Rifleman Dreadnoughts
1430

That leaves me 320 points to play with. That's irritating, not much I wanna take for that amount of points. I have a fair whack of infantry coming toward you, but I'd like some power weapons in there. I also wouldn't mind something like a Baal or a Land Speeder. Hell, even another squad of Sternguard would be nice. Ok, so let's take this as a template then.

If I add in a Baal, and a Sternguard unit, I'm left with 35pts. With which I can get a pair of Lightning Claws. Now, I have dilemma. Do I put one on the priest? If I do, I get a LC that's WS5, which is nice. If I don't, I will feel no urge to get him in combat and can happily keep him in a rhino by himself. The downside to that is once your opponent destroys that rhino, he's by himself. However, that's an option. That would mean I'd have 12 tanks as well as 42 infantry models coming to pound your face in up close. Ok, what other options do I have... well...

I can add in a pair of Baals, a Land Speeder and a single lightning claw. This hurts my infantry-assault count a bit, but gives me a fair whack more anti infantry-transport at range. Of course, my infantry could drops by 5 and my melta count drops by 1, but it's definitely a viable option. It actually looks quite nice.

Next up, and this is pretty "out there" with our 320pts, we can buy one furioso and get a Baal or a pair of speeders. Not quite as mad as running two Furiosos, but it does (again) add more assaulty oomph to the list.

So yeah, that's my thoughts at the moment. My question being what would you add to this list:

Librarian w/Shield of Sanguinius and The Blood Lance
5 Honour Guard w/2 Melta Guns + Rhino
Sanguinary Priest
6x5 Assault Marines w/Melta Gun, Infernus Pistol + Rhino
3 Rifleman Dreadnoughts
1430

to bring it up to 1750 in fighting shape? Bear in mind the theme that I'm going for is an army where pretty much every unit has Anti Tank, but can shred infantry in combat. ^^

Hope you guys enjoyed this rant. And oh boy, is it a rant.

P.s. And all of this, regardless of the army I pick, is going to be bright yellow. Lamenters baby. ^^
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Happy New Year.

Well folks, it's whatever in the morning, and I'm stone sober, ish. I had to walk home for an hour in the cold. :@

However, New Year was good for me, and hopefully you'll all have enjoyed (or are going to enjoy) it as much as I did.

Bring on 2011.

Will Read more!