Sunday 2 January 2011

Alright, after some major reworking...

Ok, after some major reworking, we have a list! It's alive!

Quite fun looking too, I say.


The TLDR List:
Libby w/Shield + Blood Lance
5 HG w/2 Meltas + Rhino
Sangpriest w/LC
5 Sternguard w/2 Meltas + Rhino
3x5 ASM w/Melta + Infernus + Rhino
2x5 ASM w/Melta + Infernus + LC + TLHFBack
5 ASM w/Melta + Infernus + TLHFBack
3 Riflemen Dreads


The Proper List:
HQ
Librarian
The Blood Lance
Shield of Sanguinius
100

Honour Guard
2 Melta Guns
Rhino
170

Elites
Sanguinary Priest
Lightning Claw
65

5 Sternguard Veterans
2 Melta Guns
Rhino
170

Troops
5 Assault Marines
Melta Gun
Infernus Pistol
Rhino
140

5 Assault Marines
Melta Gun
Infernus Pistol
Rhino
140

5 Assault Marines
Melta Gun
Infernus Pistol
Rhino
140

5 Assault Marines
Melta Gun
Infernus Pistol
Razorback
Twin Linked Heavy Flamers
145

5 Assault Marines
Melta Gun
Infernus Pistol
Lightning Claw
Razorback
Twin Linked Heavy Flamers
160

5 Assault Marines
Melta Gun
Infernus Pistol
Lightning Claw
Razorback
Twin Linked Heavy Flamers
160

Heavy Support
Dreadnought
2 Twin Linked Autocannons
120

Dreadnought
2 Twin Linked Autocannons
120

Dreadnought
2 Twin Linked Autocannons
120


Ok then. So what we have here is 8 squads of 5 men with 2 ICs armed with 16 melta guns between them coming to knock on your doorstep. Amongst this mess we also have 8 tanks, 5 of them with firepoints, 3 Twin Linked Heavy flamers, 3 power weapons and a force weapon. As well as 2 FNP/FC bubbles. All this is backed up by a trio of rifledreads, for suppressing the "hit unit" of whatever army I'm against. Whether that be Hive Guard, Vendettas, enemy rifledreads or whatever. In addition, the 2 FC/FNP bubbles and Power Weapons mean I can actually assault stuff with some degree of success. Now it's not that great an assaulting army, no, however it will beat up most "not so hard" assault forces. And hell, most things if I get to charge with 2 units. There's not much in 40k that likes taking 4 meltagun shots then being charged. But the idea behind the sangpriest is "I pay 50pts so that my mech list's contents can beat up your mech list's contents". Seems fair to me. What this means for this army is that it's very up close and in your face. The reason for this is pretty much solely based on the Centurion missions. Allow me to explain.

In Centurion, there are 5 objectives in each match (how important they are differs though), at 4 different corners and one in the centre of the board. This is why I brought 6 troops along, so I have a damn good shot at getting them. In addition, Table Quarters is another condition. Frankly, an army that plays the aggressor like this one doesn't really allow the opponent much room to maneouvre. Mostly cause you hem them in. This means it's easier to keep them contained and reduces the likelihood of them getting anything other than a cheeky little unit past you.

In addition, nothing in the list sticks out as a really obvious KP. I mean, if they pick the Sangpriest he will do the whole razorhopping thing. Which will be a laugh. Finally VPs... well everyone is subject to that aren't they? What can you do about it. xD

So, the playstyle of this list is pretty much vroom vroom 18", move 6" with melta units and start popping some tanks, as well as heavy flamering some infantry. Maybe even doing some light tank shocking. Once this list does get up close I do expect tanks to just evaporate. It is an awful lot of Melta.

So, there we go. I quite like this one.

Thoughts?

5 comments:

  1. Sternguard Vets should be 185 points...

    I would drop onr Troop unit so I have enough points to upgrade the other units with proper equipment.

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  2. I preferred the list you gave me on MSN. The combination of TLHF + meltaguns is very potent and I get your premise of "my mech contents > your mech contents" but feel the extra combat weapon isn't worth the loss of all of those TLHF. Sure you need to hop out to use your melta but using multiple chassis to protect you squads and since you have so many squads capable of putting out melta fire and scoring, the extra templates are worth it.

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  3. Good shout Lyracian (:

    Kirby, are you saying you'd prefer to see the list running 8 HFBacks? I can understand putting the troops in them, but I do like the idea of the HG and the Sterns in rhinos (as they both have 12" range meltas).

    Protecting a unit with chassis is fair, but still not as good as actually being inside one. I'm only really down 3 templates and do have a fairly large assault element to make up for it.

    I mean, I get what you're saying but I only see the templates doing well vs IG, DE and Tau. The other (competitive) armies in general are pretty resistant to heavy flamers.

    And in my test games, the heavy flamers haven't done so much. That said all I've played against so far is Marines (they would kill about 1-2 guys most of the time), Space Wolves (same story but with GHs) and Tau. And vs the Tau they all got immob'd.

    I just feel a bit like having a transport that means you need to disembark is a bit like surrendering the initiative. >:

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  4. Your Honour Guard should be 185 points as well; They pay ten points for a Melta. If you drop two Claws you are at 1750.

    Alternativly drop one an ASM in Rhino which gives you 110 points free. You can then have five ASM in Flamerbacks with Melta, Infernus. Can spend the last few points on a second Priest, Combi-weapons, hand flamer for Libby or some Claws.

    ReplyDelete
  5. I pointed up a quick list. It has five claws, which you could move to which could go on other units (Priest, guard).

    100 Libby
    190 HG 2 Melta, Flamer, Rhino
    200 SG w/ 2 Melta, 3 Combi, Rhino
    800 ASM x5: Flameback, Melta, Infernus, Claw
    360 Rifleman Dread x3
    100 Priest x2
    38 Marines; 2 Rhinos, 5 Flamebacks & 3 Dreads.

    ReplyDelete